As I continue teaching the Tabletop Game Writing Lab this semester, I am preparing to teach the Game Studies course again in the Spring. As I mentioned earlier, I am making some changes to the focus of the class for this third time teaching it, increasing the focus on the iterative process.
With that in mind, I want to simplify the game iteration process and have all the students on the same level. I am trying out a Dry Erase Board Game Kit this semester that will provide students with the same components for their game designs. This will simplify the iterative process, reduce printing costs and time, and provide each student with the same components for designing their games. The dry erase element will make iterating simpler and keep students from getting attached to what they have been printing. I also think it will be fascinating to see the diversity of games the students develop from the same starting points.
Along with finding that game kit, I spent a lot of time reviewing potential textbooks. After all the research, I have decided to continue using The Art of Game Design by Jesse Schell, moving to the new 3rd edition. I find it is still the most comprehensive and easiest to teach game studies textbook available. The updates to this edition were well done and really bring the book up to current game studies, culture, technology, and industry information for teaching this course.
While I survive the craziness of the end of the fall semester here at Taylor University, I am starting to get excited about the Game Studies course I will be teaching in the spring for the Computer Science and Engineering department.